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Computer Games: Text, Narrative and Play

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Diane Carr, David Buckingham, Andrew Burn, Gareth Schott " Computer Games: Text, Narrative and Play", Polity Press, 2006,  ISBN: 074563401X

Pages:3,16,21

This book talks about how characters grow according to how the user interacts with the game and that games offer all types of characters to keep the user interested. RPG’s are the most user interactive games, examples of these are wow and final fantasy but these games weren’t mentioned in the book, RPG’S try to engage the user with a mixture of game play and representational factors in order to improve there gaming experience.

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